ROSTER
203 Pokémon — Season 1 Champions eligible. Click any card to open details.
Mega Venusaur loses Fire/Ice weakness via Thick Fat. Sleep Powder + Leech Seed dominates long games.
Mega Charizard Y sets Sun and fires off devastating Heat Waves. Mega X trades SpA for physical power with Tough Claws.
Mega Launcher boosts Water Pulse, Dark Pulse, and Aura Sphere. Solid bulky water attacker.
Mega Beedrill is a glass cannon with Adaptability STAB. U-turn pivot or Poison Jab nuke.
Iconic but frail. Lightning Rod support niche. Fake Out + Volt Tackle in gimmick sets.
Fast Lightning Rod user. Outclassed by Alolan form but Fake Out is useful.
Surge Surfer doubles Speed on Electric Terrain. Niche but devastating with terrain support.
Magic Guard ignores all chip damage. Unaware walls setup sweepers. Mega Clefable adds Friend Guard support and bulk.
Drought setter with decent speed. Outclassed by Torkoal in raw power but faster.
Snow Warning + Aurora Veil in one turn. Blizzard never misses in Snow. Key hail lead.
Intimidate + Extreme Speed priority. Will-O-Wisp cripples physical threats. VGC staple.
Rock Head + Head Smash is powerful but Rock typing adds weaknesses. Niche Intimidate option.
Mega Alakazam reaches 175 SpA and 150 Speed. Trace copies useful abilities. Glass cannon.
Chlorophyll sweeper in Sun. Sleep Powder + Weather Ball Fire coverage under Drought.
Mega Slowbro reaches 180 Defense. Trick Room setter with incredible physical bulk.
Quick Draw gives a chance to move first. Trick Room abuser with Shell Side Arm coverage.
Mega Gengar traps opponents with Shadow Tag. 170 SpA obliterates anything that cannot escape.
Parental Bond hits twice per attack. Power-Up Punch gets +2 in one turn. Former VGC king.
Fast Water/Psychic attacker. Mega Starmie boosts Special Attack further.
Mega Pinsir Aerilate Return hits like a truck. Flying STAB + Moxie snowball threat.
Intimidate + Sheer Force attacker. Fast Body Slam or Rock Slide for flinch pressure.
Pure Fighting with Intimidate and solid bulk. Close Combat + Zen Headbutt coverage. Strong mid-speed physical attacker.
Fire/Fighting Intimidate user. Flare Blitz + Close Combat coverage. Sun team staple that punishes Steels and Grasses.
Water/Fighting with Intimidate. Wave Crash + Close Combat. Great on Rain teams with spread Water coverage.
Intimidate pre-Mega, Mold Breaker post-Mega. Water/Dark is excellent offensive typing.
Imposter copies the opponent including boosts. Surprise factor in best-of-three sets.
Bulky Water Absorb wall. Scald burns and Helping Hand support. Rain Hydration Rest loops.
Fast Volt Switch pivot. Volt Absorb provides Electric immunity for the team.
Guts + Flame Orb physical attacker. High Attack but poor Speed and movepool limits it.
Mega Aerodactyl is the fastest Mega at 150 Speed. Tough Claws Rock Slide for spread flinches.
Gluttony Belly Drum sweeper in Trick Room. Enormous HP and SpDef. Curse sets also viable.
Multiscale guarantees surviving one hit at full HP. ExtremeSpeed priority after Dragon Dance sweeps.
Mega Meganium sets Grassy Terrain automatically. Defensive pivot with healing support.
Eruption at full HP deals massive spread damage. Flash Fire grants Fire immunity.
Fire/Ghost is excellent offensive typing. Hex + Will-O-Wisp combo for boosted damage.
Sheer Force + Life Orb without recoil on boosted moves. Dragon Dance sweeper threat.
Mega Ampharos gains Dragon typing and 165 SpA. Trick Room monster with Mold Breaker.
Huge Power doubles Attack to effective 150. Belly Drum + Aqua Jet in Trick Room.
Drizzle sets Rain on switch-in. Perish Song trapping strategy. Helping Hand support.
Magic Bounce reflects status moves and hazards. Fast Psychic attacker with Dazzling Gleam.
Extreme special bulk with Foul Play. Helping Hand and Snarl support for teammates.
Trick Room setter with Regenerator for longevity. Better special bulk than Slowbro.
Curious Medicine resets ally stat changes on switch-in. Trick Room + Future Sight pressure.
Mega Steelix has 230 Defense. Sand Force Earthquake under sand is devastating in Trick Room.
Technician Bullet Punch is priority Steel STAB. Bug/Steel resists 12 types. Mega adds bulk.
Mega Heracross 185 Attack with Skill Link. Pin Missile and Rock Blast always hit 5 times.
Physical wall with Tailwind support. Iron Head for Fairy coverage. Body Press off high Defense.
Mega Houndoom Solar Power in Sun reaches absurd SpA. Dark/Fire coverage is excellent.
Sand Stream sets sand permanently. Mega form has enormous bulk and Attack. Trick Room abuser.
Mega Pidgeot has No Guard — all moves bypass accuracy checks including Hurricane and Thunder in any weather.
Intimidate support option. Outclassed by Arcanine and Incineroar.
No Guard Dynamic Punch guarantees confusion every hit. Slow but powerful.
Niche Toxic Spikes setter. Too slow and frail for VGC.
Incredible physical bulk. Trick Room abuser and hazard setter.
Drizzle setter for Rain teams. Hurricane never misses in Rain. Tailwind speed control.
Mega Gardevoir Pixilate Hyper Voice is devastating Fairy spread damage bypassing Substitute.
Prankster Will-O-Wisp and Quash. Mega form bounces status moves back. No weaknesses.
Mega Aggron pure Steel with Filter reduces super-effective damage. 230 Defense is absurd.
Drought Eruption at full HP in Sun devastates. Trick Room staple. Meta-defining weather setter.
Mega Altaria Dragon/Fairy with Pixilate. Return becomes STAB Fairy move. Bulky and versatile.
Competitive punishes Intimidate with +2 SpA. Bulky Water with Icy Wind speed control.
Forecast changes type with weather. Gimmick pick with weather-based form changes.
Mega Absol Magic Bounce deflects status. High Attack + Sucker Punch priority for revenge kills.
Mega Medicham with Pure Power hits at 100 effective base Attack from 60. High Horsepower and Zen Headbutt coverage.
Mega Manectric gets Intimidate on entry before Mega-evolving. Fast Electric attacker.
Mega Sharpedo with Strong Jaw boosts fang moves. Speed Boost before Mega-evolving is powerful.
Mega Camerupt with Sheer Force is a devastating Trick Room abuser. 20 Speed moves last.
Mega Banette gains Prankster — status moves go first regardless of Speed.
Mega Chimecho is a support Pokémon with Healing Wish and screens.
Mega Glalie with Refrigerate turns Return/Hyper Voice into powerful Ice moves.
Grass/Ground STAB combo. Shell Armor blocks crits. Trick Room attacker with Wood Hammer.
Mixed attacker with Iron Fist boosted Mach Punch. Fast Fake Out lead option.
Defiant punishes Intimidate with +2 Attack. Water/Steel resists 10 types. Bulky pivot.
Mega Lopunny Scrappy hits Ghost types with Normal/Fighting moves. 135 Speed is blazing fast.
No weaknesses (pre-Fairy era patched). Infiltrator bypasses screens. Will-O-Wisp support.
The apex predator. Mega drops Speed but 170 Atk + Sand Force Earthquake is devastating.
Mega Lucario Adaptability doubles STAB bonus. Close Combat at 2x STAB is nearly unmatched.
Sand Stream setter with massive physical bulk. Yawn forces switches. Slack Off recovery.
Snow Warning + Blizzard spam. Mega form is a Trick Room monster with 132/132 offenses.
Blazing fast with Fake Out + Ice Shard priority. Knock Off removes items. Frail but lethal.
Solid Rock reduces super-effective damage. Lightning Rod protects partners. Trick Room threat.
Chlorophyll Sun sweeper. High physical Defense for a Grass type. Leaf Blade + Swords Dance.
High SpA Ice type. Blizzard in Snow for spread damage. Slow but hits hard in Trick Room.
Poison Heal + Toxic Orb for passive recovery. Ground/Flying is excellent defensive typing.
Ice Shard priority + Earthquake spread. Thick Fat patches Fire weakness. Top Ice attacker.
Mega Gallade 165 Attack with Inner Focus prevents flinch. Sacred Sword ignores Defense boosts.
Mega Froslass sets Snow automatically. Icy Wind speed control + Shadow Ball coverage.
Levitate gives Ground immunity. Will-O-Wisp + Thunderbolt coverage. Form changes add versatility.
Levitate adds Ground immunity. Overheat nukes at -2 SpA cost. Fire/Electric coverage hits broadly.
Levitate immune to Ground. Water/Electric is excellent offensive typing. Hydro Pump nuke in VGC.
Blizzard never misses in Hail. Electric/Ice spread coverage. Levitate adds Ground immunity.
Air Slash flinch pressure. Flying/Electric spread damage. Levitate stacks another Ground immunity.
Leaf Storm for Grass coverage. Levitate adds Ground immunity. Niche typing in sun teams.
Intimidate support with decent physical Attack. Wild Charge hits hard.
High Special Attack and Speed. Technician boosts weaker moves. Spikes and Sleep Powder utility.
Highest base Attack in VGC at 165. Extremely frail but hits like a freight train.
Enormous mixed bulk. Trick Room setter that is nearly impossible to OHKO.
Rain team attacker. Dry Skin makes it immune to Water moves and heals in Rain.
Contrary turns Leaf Storm drops into +2 SpA boosts. Fast Grass-type that snowballs.
Mega Emboar Mold Breaker ignores abilities. Reckless Flare Blitz hits enormously hard.
Mixed attacker with Sacred Sword coverage. Decent bulk but middling Speed.
Sand Rush doubles Speed in sand. Earthquake + Iron Head spread devastation. Top sand abuser.
Mega Audino Normal/Fairy with massive mixed bulk. Trick Room Helping Hand support.
Guts + Flame Orb boosts Attack while ignoring burn. Drain Punch heals. Trick Room sweeper.
Prankster Tailwind is the best speed control in VGC. Encore locks threats. Meta-defining.
Intimidate + Earthquake spread. Moxie snowballs after KOs. Knock Off for item removal.
Aftermath punishes contact KOs. Toxic Spikes setup. Niche Poison-type wall.
Illusion disguises as last party member. Mind games disrupt opponent plans. Frail but tricky.
Snow Warning + Blizzard spam. Alternative hail setter to Abomasnow with Freeze-Dry.
Motor Drive absorbs Electric moves for Speed boost. Niche redirect-immune support option.
145 SpA is among the highest non-legendary. Flash Fire + Heat Wave spread. Trick Room viable.
Ground/Electric is a unique typing. Bulky Discharge support. Yawn forces switches.
No Guard Dynamic Punch always confuses. Iron Fist boosts punching moves. Trick Room attacker.
Levitate gives Ground immunity. Dark Pulse flinch chance + Draco Meteor nuke. Versatile attacker.
Quiver Dance boosts SpA/SpDef/Speed in one turn. Heat Wave spread + Bug Buzz coverage.
The weakest Pokémon in Champions. No competitive viability.
Prankster Encore and Encore. Fast but too frail to use reliably.
Outclassed by other Grass-types in every way.
Outclassed by other Fire-types in every way.
Outclassed by other Water-types in every way.
Mummy spreads to attackers on contact. Trick Room setter with incredible Defense.
Prime Trick Room abuser. Magic Guard + Life Orb gives free power with no recoil.
High Attack but too slow without Rain. Swift Swim niche on Rain teams.
Bulletproof blocks Shadow Ball, Sludge Bomb, etc. Enormous physical bulk walls many attackers.
Magician steals items on attack. Fire/Psychic coverage hits Fighting and Grass types well.
Protean changes type on every move for STAB everything. 122 Speed outspeeds most threats.
Huge Power doubles Attack to effective 112 base. Earthquake + Return for coverage.
Gale Wings gives priority Brave Bird at full HP. Tailwind setter. Priority + speed control.
Friend Guard reduces damage taken by allies by 25%. Compound Eyes Sleep Powder hits 97%.
Flower Veil protects Grass allies from status. Symbiosis passes items. Pure support niche.
AZ's Floette with exceptional SpA and SpD. Moonblast + Aromatherapy support. Mega Floette gains Fairy Aura boosting all Fairy moves.
Fur Coat halves physical damage taken. Effective 120 Defense. U-turn pivot with decent Speed.
Prankster (male form) for priority screens and Thunder Wave. Fake Out + Psychic.
Stance Change flips between 140 offenses and 140 defenses. King's Shield resets form.
Mega Launcher boosts Water Pulse, Dark Pulse, Aura Sphere, Dragon Pulse by 50%.
Strong Jaw boosts biting moves 50%. Rock Head Head Smash with no recoil. Physical threat.
Refrigerate Hyper Voice is Ice-type spread. Snow Warning for weather. Aurora Veil support.
Pixilate Hyper Voice is Fairy-type spread that bypasses Substitute. High special bulk.
Unburden doubles Speed after consuming a berry. Close Combat + Acrobatics coverage.
150 SpDef makes it incredibly specially bulky. Sap Sipper grants Grass immunity. Assault Vest tank.
Prankster Thunder Wave and Screens. Steel/Fairy resists 9 types with 2 immunities.
Harvest recycles berries 50% in Sun. Trick Room attacker with Horn Leech recovery.
Trick Room setter with Frisk to scout items. Will-O-Wisp + Leech Seed for chip damage.
Fastest Dragon at 123 base. Tailwind + Draco Meteor. Telepathy avoids partner Earthquakes.
Exceptional Special Defense. Wish passer and special wall on Fairy teams.
Iron Fist Hammer Arm and Bullet Punch. Trick Room physical attacker.
Aroma Veil protects your team from Taunt and mental moves. Trick Room setter.
Unburden doubles Speed after Berry consumption. Niche setup sweeper.
Fast special attacker. Dry Skin Rain synergy or Solar Power Sun set.
Niche Electric/Fairy typing with Nuzzle paralysis support.
Incredible physical bulk but terrible Special Defense and Speed.
Long Reach avoids contact ability effects. Spirit Shackle traps opposing Pokemon.
Scrappy hits Ghost types with Normal and Fighting moves. Close Combat + Leaf Blade combo.
The undisputed king of VGC. Intimidate + Fake Out + Parting Shot cycle. Meta-defining support.
Liquid Voice Hyper Voice is Water-type spread bypassing Substitute. Fairy/Water is great typing.
Skill Link Bullet Seed and Rock Blast. Beak Blast burns on contact. Slow but hard-hitting.
Iron Fist Ice Hammer + Drain Punch. Excellent in Trick Room but terrible Speed otherwise.
Sand Rush in sand makes it very fast. Accelerock priority. Rock Slide flinch spread.
Regenerator heals 1/3 HP on switch. 152/142 defenses make it nearly unkillable. Haze for resets.
Stamina boosts Defense every time it takes a hit. Assault Vest + Earthquake in Trick Room.
Water Bubble doubles Water move damage and halves Fire damage. Liquidation hits like a truck.
Queenly Majesty blocks all priority moves. Power Whip + High Jump Kick physical attacker.
Instruct forces an ally to repeat its last move. Trick Room setter with Telepathy for EQ safety.
Disguise guarantees surviving one hit. Trick Room setter or Swords Dance sweeper. Versatile.
Cloud Nine negates weather. Berserk boosts SpA when HP drops below half. Trick Room cannon.
Bulletproof blocks ball/bomb moves. Clanging Scales is Dragon spread. Throat Spray boosts SpA.
Very fast Fire/Poison attacker. Corrosion poisons Steel-types. Will-O-Wisp support.
Receiver copies fallen ally ability. Bulk Up + Close Combat physical attacker.
Mirror Armor reflects stat drops like Intimidate. Steel/Flying resists 8 types. Tailwind setter.
Thick Fat patches Ice weakness. Ripen doubles berry effects. Trick Room special attacker.
Sand Spit summons sand when hit. Coil boosts Attack, Defense, and Accuracy. Physical wall.
Shell Smash +2 offenses and Speed. Weak Armor gives more Speed when hit. Glass cannon.
Magic Bounce reflects Trick Room, status, and Taunt back. Dazzling Gleam spread in TR.
Screen Cleaner removes all screens on switch-in. Fake Out + Icy Wind speed control.
Wandering Spirit swaps abilities on contact. Trick Room setter with massive physical bulk.
Aroma Veil blocks Taunt, Encore, and Torment for the whole team. Decorate boosts ally.
Aura Wheel changes type based on form. Fake Out lead with decent Speed.
Fastest non-legendary at 142 Speed. Infiltrator bypasses screens. Mixed attacker or physical.
Sheer Force Stone Axe. Fast Bug/Rock attacker. Close Combat for coverage.
Adaptability doubles STAB to 2x. Swift Swim in Rain. Water/Ghost is great offensive typing.
Unburden doubles Speed after item consumption. Close Combat + Poison Jab. Fast and strong.
Hisuian form adds Rock type. Even more physically bulky but more weaknesses.
Normal/Ghost is only resisted by Normal. Illusion creates mind games. Hex + Will-O-Wisp.
Intimidate support with decent mixed attacking stats. Psyshield Bash is unique.
Protean changes type for universal STAB. Flower Trick never misses and always crits.
Unaware ignores opponent stat boosts. Torch Song boosts SpA each use. Solid bulk.
Moxie snowballs after KOs. Aqua Step boosts Speed each use. Water/Fighting dual STAB.
Technician Population Bomb hits up to 10 times. Follow Me + Friend Guard for support.
Purifying Salt halves Ghost damage and blocks status. Salt Cure chips 1/8 HP per turn.
Armor Cannon nukes at -1 defenses. Flash Fire grants Fire immunity. Trick Room attacker.
Bitter Blade heals 50% of damage dealt. Flash Fire immune to Fire. Physical sweeper.
Chlorophyll doubles Speed in Sun. Grass/Fire dual STAB is unique offensive coverage.
Fairy/Steel resists 9 types. Gigaton Hammer hits 160 BP. Encore disruption with decent Speed.
Zero to Hero transforms on switch-in for massive stat boost. Jet Punch is priority Water STAB.
Earth Eater absorbs Ground moves for healing. 145 Defense steel wall. Body Press attacker.
Toxic Debris sets Toxic Spikes when hit physically. 130 SpA Power Gem + Sludge Bomb.
Armor Tail blocks priority moves for the field. Trick Room setter with bulky 120 HP.
Supreme Overlord boosts power for each fainted ally. Sucker Punch priority. Trick Room monster.
Hospitality heals ally 25% on switch-in. Matcha Gotcha heals user. Supportive special attacker.
Stalwart ignores redirection. Electro Shot charges in Rain. Steel/Dragon resists 9 types.
Supersweet Syrup lowers evasion on switch-in. Regenerator heals on switch. Trick Room special attacker.
Unique Electromorphosis ability. Bulky Electric attacker that rewards aggressive play against it.
Speed Boost makes it progressively faster. Lumina Crash lowers Special Defense 2 stages.